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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004494 | Spring engine | Lua | public | 2014-08-07 01:08 | 2015-01-14 04:23 | ||||
Reporter | Floris | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 97.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004494: UnitShapes (and fancy selection) widget doesnt render anymore | ||||||||
Description | While on 96 its just fine... | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
Google_Frog (reporter) 2014-08-09 14:22 |
I have this problem as well. From asking around it appears to be hardware related. SDL version: linked 2.0.2; compiled 2.0.2 GL version: 4.4.0 GL vendor: NVIDIA Corporation GL renderer: GeForce GTX 560 Ti/PCIe/SSE2 GLSL version: 4.40 NVIDIA via Cg compiler GLEW version: 1.5.8 Video RAM: total 1024MB, available 677MB FBO::maxSamples: 32 GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 maximum texture size: 16384, compress MIP-map textures: 0 maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16 maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576 number of UniformBufferBindings: 84 (64kB) |
abma (administrator) 2014-08-09 15:44 |
link? url? how to reproduce? any errors with DebugGL=1? |
Google_Frog (reporter) 2014-08-09 17:48 |
The ZK widget is here: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/unit_shapes.lua It has changes and I am not sure if it will work without the settings management infrastructure. For reverse compatibility it disables itself with new engine versions unless you unset the option disableWithNewEngine. You are probably better off getting the stand alone version from Floris. To reproduce use the widget and select some units. Nothing is drawn even though the draw calls are reached and the same widget will work in earlier engine versions (before SDL2). I think I tried DebugGL=1 a while ago with no result. I will try again when I get the chance. |
Floris (reporter) 2014-08-09 18:00 |
Okay, I've uploaded the version I have: http://floris.ruwhof.net/upload/unit_shapes.lua |
Floris (reporter) 2014-11-01 04:57 |
I've looked into the code and tested if it was the structure's fault, but it was not. I think it probably has to do with the use of: gl.ColorMask(false, false, false, true) What could have changed since .96? |
jK (developer) 2015-01-03 15:11 |
why the true in alpha? |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-08-07 01:08 | Floris | New Issue | |
2014-08-09 14:22 | Google_Frog | Note Added: 0013490 | |
2014-08-09 15:44 | abma | Note Added: 0013492 | |
2014-08-09 17:48 | Google_Frog | Note Added: 0013493 | |
2014-08-09 18:00 | Floris | Note Added: 0013494 | |
2014-11-01 04:57 | Floris | Note Added: 0013791 | |
2014-11-03 02:09 | abma | Target Version | => 99.0 |
2015-01-03 04:20 | abma | Target Version | 99.0 => |
2015-01-03 15:11 | jK | Note Added: 0013884 | |
2015-01-11 15:07 | Changeset attached | => spring develop 854cf3cb | |
2015-01-11 15:07 | Anonymous | Status | new => resolved |
2015-01-11 15:07 | Anonymous | Resolution | open => fixed |
2015-01-11 15:45 | jK | Changeset attached | => spring develop fdfc3993 |
2015-01-11 15:45 | jK | Assigned To | => jK |
2015-01-14 04:23 | abma | Changeset attached | => spring develop 15b5c22e |
2015-01-14 04:23 | abma | Assigned To | jK => abma |