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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004258 | Spring engine | General | public | 2014-01-07 00:44 | 2017-06-22 23:45 | ||||
Reporter | Nemo | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 96.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004258: Low "intensity" LaserCannon weapons do not hit targets. | ||||||||
Description | LaserCannon weapons with low values for "intensity" don't seem to impact enemies. "Low" here means values like 0.0001. It doesn't seem to be showing up on the minimap, either, so it seems the projectile is dying immediately. I confirmed that 'intensity' was at fault by raising it to more normal values for the sniper weapon, and they started working (hitting enemies) once again. Likely an outcome of: " - {Laser, Emg}Projectile: disable all collision-testing when ttl <= 0 these projectile types could exceed their range due to fadeout and only removed themselves (deleteMe=true) when intensity or length reached 0, so without disabling coldet (checkCol=false) range-exploits were possible" and it isn't a big deal to change S44 to accommodate the change. | ||||||||
Steps To Reproduce | Using any recent release of S44: /cheat /give GBRSniper (or USGISniper/RUSSniper/GERSniper) (nearby, in LoS) /give gerhqengineer 1 Sniper fails to kill the engineer, despite the weapon firing. | ||||||||
Additional Information | We used this low intensity value in order to create an invisible laser projectile. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Notes | |
Nemo (reporter) 2014-03-09 21:10 |
Just wanted to note that S44 was changed to avoid using low intensity weapons, so this will only manifest in releases previous to S44 1.7 (Neptune). |
Kloot (developer) 2017-06-22 23:45 |
didn't see this at the time, but for future reference: 0.01 is the minimum intensity at which a projectile will remove itself. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-01-07 00:44 | Nemo | New Issue | |
2014-03-09 21:10 | Nemo | Note Added: 0012904 | |
2017-06-22 23:45 | Kloot | Assigned To | => Kloot |
2017-06-22 23:45 | Kloot | Status | new => closed |
2017-06-22 23:45 | Kloot | Resolution | open => no change required |
2017-06-22 23:45 | Kloot | Note Added: 0017875 |