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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004250 | Spring engine | General | public | 2014-01-05 01:47 | 2015-03-09 23:47 | ||||
Reporter | Licho | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Product Version | 97.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004250: ATI crash in UnitDrawerState.cpp:101 | ||||||||
Description | early game crash on small map | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Licho (reporter) 2014-01-05 01:49 |
Crash can be repeated in replay |
Kloot (developer) 2014-01-05 02:21 |
It can't by us because this is (surprise surprise) an ATI issue. |
abma (administrator) 2014-01-05 05:02 |
translated: C:\\Windows\\system32\\atioglxx.dll 0x55B3EC8E ??:0 C:\\Windows\\system32\\atioglxx.dll 0x55B0F286 ??:0 C:\\Windows\\system32\\atioglxx.dll 0x55607B06 ??:0 d:\\programy\\hry\\spring\\engine\\96.0\\spring.exe 0x00704AB1 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/stl_vector.h:646 d:\\programy\\hry\\spring\\engine\\96.0\\spring.exe 0x00709790 rts/Rendering/UnitDrawerState.cpp:101 "[f=0001450] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers." |
abma (administrator) 2014-01-08 00:20 |
same crash of different user: http://zero-k.info/Forum/Thread/6529?postID=79607 |
abma (administrator) 2014-01-08 00:21 |
@Licho: would be useful if you could find if some config switch fixes the crash. first try should be "spring --safemode". |
msafwan (reporter) 2014-01-08 09:12 Last edited: 2014-01-08 09:13 |
I have new information: A player (DrunkenMaster in #zk) says unit sharing of his unfinished building crashed his game. He complained this problem twice in chat. His stacktrace is same: spring.exe 0x00704AB1 & spring.exe 0x00709790 |
abma (administrator) 2014-06-23 10:22 |
crashed for me, too when watching a replay: Spring 97.0.1-81-g05e4f29 develop has crashed. C:\\Windows\\system32\\atioglxx.dll 0x71FE855E ??:0 C:\\Windows\\system32\\atioglxx.dll 0x71FB651C ??:0 C:\\Windows\\system32\\atioglxx.dll 0x71A5CE76 ??:0 C:\\Users\\abma\\Documents\\My Games\\Spring\\engine\\97.0.1-81-g05e4f29\\spring.exe 0x007182CF /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/stl_vector.h:646 C:\\Users\\abma\\Documents\\My Games\\Spring\\engine\\97.0.1-81-g05e4f29\\spring.exe 0x0071DC9E rts/Rendering/UnitDrawerState.cpp:105 (was very lategame so replay is pretty useless :-|) |
Kloot (developer) 2014-06-23 14:12 |
It would help if UnitDrawerState.cpp:105 was a valid LOC. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2014-01-05 01:47 | Licho | New Issue | |
2014-01-05 01:47 | Licho | File Added: infolog.txt | |
2014-01-05 01:49 | Licho | Note Added: 0012590 | |
2014-01-05 01:49 | Licho | File Added: 20140105_014444_DarkSide Remake_96.sdf | |
2014-01-05 02:16 | Kloot | Relationship added | has duplicate 0004249 |
2014-01-05 02:21 | Kloot | Note Added: 0012595 | |
2014-01-05 05:02 | abma | Note Added: 0012598 | |
2014-01-08 00:17 | abma | Summary | random crash early in the game => ATI crash in UnitDrawerState.cpp:101 |
2014-01-08 00:20 | abma | Note Added: 0012660 | |
2014-01-08 00:21 | abma | Note Added: 0012661 | |
2014-01-08 00:21 | abma | Status | new => feedback |
2014-01-08 09:12 | msafwan | Note Added: 0012664 | |
2014-01-08 09:13 | msafwan | Note Edited: 0012664 | View Revisions |
2014-06-23 10:22 | abma | Note Added: 0013320 | |
2014-06-23 10:23 | abma | Product Version | 96.0 => 97.0.1+git |
2014-06-23 14:12 | Kloot | Note Added: 0013323 | |
2015-03-09 23:47 | abma | Status | feedback => closed |
2015-03-09 23:47 | abma | Assigned To | => abma |
2015-03-09 23:47 | abma | Resolution | open => unable to reproduce |