View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003812 | Spring engine | General | public | 2013-05-25 07:57 | 2013-08-10 15:25 |
| Reporter | nixtux | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Product Version | 94.1.1+git | ||||
| Summary | 0003812: Some rocket models flare rendered | ||||
| Description | when switch between current version and 94.1.1-566-gde95c20 develop (OMP), the visual different can be seen here current -- https://dl.dropboxusercontent.com/u/200970/screen00052.png spring git -- https://dl.dropboxusercontent.com/u/200970/Screenshot%20-%20240513%20-%2023%3A21%3A56.png all/most 3do models rocket flare are rendered | ||||
| Steps To Reproduce | http://springfiles.com/spring/games/tech-annihilation-8 fire a armmerl at max range,its clearly shown when outside los as in pic above | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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the problem is 94.1.1-566-gde95c20 draws/renders the flare part of any model used a missilelauncher or starburst type weapon, which is hidden in 94.1 or lower version |
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To be more specific it now draws all pieces of any projectile model and this is intentional to allow arbitrarily complex models to be used. Fix: go into your favorite model editor and hide/removed the unwanted projectile pieces. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-05-25 07:57 | nixtux | New Issue | |
| 2013-05-25 17:27 | nixtux | Note Added: 0010763 | |
| 2013-08-10 15:25 | Kloot | Note Added: 0011257 | |
| 2013-08-10 15:25 | Kloot | Status | new => closed |
| 2013-08-10 15:25 | Kloot | Assigned To | => Kloot |
| 2013-08-10 15:25 | Kloot | Resolution | open => no change required |