2025-07-29 23:03 CEST

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IDProjectCategoryView StatusLast Update
0003021Spring engineGeneralpublic2012-03-16 12:52
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version87.0.1+git 
Target VersionFixed in Version87.0.1+git 
Summary0003021: pushResistant units built sequentially become stuck
DescriptionWhen pushResistant units are built sequentially in a factory the nanoframe for the second unit is created before the first unit clears the placement area. This results in a clogged factory.

The bug does not occur if one of the units is not pushResistant. As far as I am aware it occurs between all pushResistant units. In the replay Ravager is not pushResistant and Slasher is pushResistant.
Additional InformationZK v1.0.3.5
87.0.1-58-gf130e97
TagsNo tags attached.
Checked infolog.txt for Errors
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-Issue History
Date Modified Username Field Change
2012-03-16 05:25 Google_Frog New Issue
2012-03-16 05:25 Google_Frog File Added: 20120316_151728_Comet Catcher Redux_87.0.1-58-gf130e97 develop.sdf
2012-03-16 12:52 Kloot Status new => resolved
2012-03-16 12:52 Kloot Fixed in Version => 87.0.1+git
2012-03-16 12:52 Kloot Resolution open => fixed
2012-03-16 12:52 Kloot Assigned To => Kloot
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