View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0001460 | Spring engine | General | public | 2009-06-14 05:36 | 2014-12-07 22:48 | ||||
Reporter | Bug Hunter | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001460: New camera mode | ||||||||
Description | I just suggest some developper to take a look the way the camera works in the game: Ground Control. In that game, you can "lock" the camera to a unit, then the hole way the camera rotates changes, and is "unit centric". In spring you can track a unit, but as soon as you touch the edges of the screen or press the arrow keys, the camera loses its track... No, just checked, and free camera mode works similar to GC, as it tracks the unit and lets you rotate the camera around the target. Still, a more versatile mode is needed. I can give more feedback if needed. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2009-06-14 05:36 | Bug Hunter | New Issue | |
2014-12-07 22:48 | jK | Status | new => resolved |
2014-12-07 22:48 | jK | Resolution | open => fixed |
2014-12-07 22:48 | jK | Assigned To | => jK |