<?xml version="1.0" encoding="utf-8"?>
<!--RSS generated by Flaimo.com RSS Builder [2013-05-25 18:50:25]-->
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://springrts.com/mantis/</docs><link>http://springrts.com/mantis/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>http://springrts.com/mantis/images/mantis_logo_button.gif</url><link>http://springrts.com/mantis/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0003812: Some rocket models flare rendered</title><author></author><link>http://springrts.com/mantis/view.php?id=3812</link><description><![CDATA[when switch between current version and 94.1.1-566-gde95c20 develop (OMP), the visual different can be seen here&lt;br /&gt;
current -- &lt;a href=&quot;https://dl.dropboxusercontent.com/u/200970/screen00052.png&quot;&gt;https://dl.dropboxusercontent.com/u/200970/screen00052.png&lt;/a&gt; [&lt;a href=&quot;https://dl.dropboxusercontent.com/u/200970/screen00052.png&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
spring git -- &lt;a href=&quot;https://dl.dropboxusercontent.com/u/200970/Screenshot%20-%20240513%20-%2023%3A21%3A56.png&quot;&gt;https://dl.dropboxusercontent.com/u/200970/Screenshot%20-%20240513%20-%2023%3A21%3A56.png&lt;/a&gt; [&lt;a href=&quot;https://dl.dropboxusercontent.com/u/200970/Screenshot%20-%20240513%20-%2023%3A21%3A56.png&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
all/most 3do models rocket flare are rendered]]></description><category>General</category><pubDate>Sat, 25 May 2013 17:27:02 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3812</guid><comments>http://springrts.com/mantis/view.php?id=3812#bugnotes</comments></item><item><title>0003798: current spring develop doesn't compile on mac</title><author></author><link>http://springrts.com/mantis/view.php?id=3798</link><description><![CDATA[&lt;a href=&quot;https://github.com/spring/spring/commit/0240393dcaa543e29ddf80ddd350db4950b0aff9&quot;&gt;https://github.com/spring/spring/commit/0240393dcaa543e29ddf80ddd350db4950b0aff9&lt;/a&gt; [&lt;a href=&quot;https://github.com/spring/spring/commit/0240393dcaa543e29ddf80ddd350db4950b0aff9&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
-&gt;&lt;br /&gt;
&lt;a href=&quot;http://buildbot.springrts.com/builders/quick-macosx/builds/2182/steps/buildConfig/logs/stdio&quot;&gt;http://buildbot.springrts.com/builders/quick-macosx/builds/2182/steps/buildConfig/logs/stdio&lt;/a&gt; [&lt;a href=&quot;http://buildbot.springrts.com/builders/quick-macosx/builds/2182/steps/buildConfig/logs/stdio&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>General</category><pubDate>Sat, 25 May 2013 17:05:17 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3798</guid><comments>http://springrts.com/mantis/view.php?id=3798#bugnotes</comments></item><item><title>0003813: Team Nanocolours by default also sizegrowth in cegs</title><author></author><link>http://springrts.com/mantis/view.php?id=3813</link><description><![CDATA[Nanospray is teamcoloured by default &lt;br /&gt;
&lt;br /&gt;
sizegrowth is breaking cegs&lt;br /&gt;
&lt;br /&gt;
also the picasso is overdramatizing]]></description><category>Spring MT</category><pubDate>Sat, 25 May 2013 11:52:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3813</guid><comments>http://springrts.com/mantis/view.php?id=3813#bugnotes</comments></item><item><title>0003801: allow recursion in lua calls: [CreateUnit()]: recursion is not permitted()</title><author></author><link>http://springrts.com/mantis/view.php?id=3801</link><description><![CDATA[[CreateUnit()]: recursion is not permitted()&lt;br /&gt;
&lt;br /&gt;
This is bad and can be worked around by simply pushing those creates on a stack..&lt;br /&gt;
so please remove it?&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://github.com/spring/spring/blob/ff55956c1c915128c7e590887883decbc4a89d4a/rts/Lua/LuaSyncedCtrl.cpp&quot;&gt;https://github.com/spring/spring/blob/ff55956c1c915128c7e590887883decbc4a89d4a/rts/Lua/LuaSyncedCtrl.cpp&lt;/a&gt; [&lt;a href=&quot;https://github.com/spring/spring/blob/ff55956c1c915128c7e590887883decbc4a89d4a/rts/Lua/LuaSyncedCtrl.cpp&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
Line Number 925.. &lt;br /&gt;
YetTodoStack.push(this.createUnitCall)..]]></description><category>Unit Scripting</category><pubDate>Sat, 25 May 2013 02:49:17 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3801</guid><comments>http://springrts.com/mantis/view.php?id=3801#bugnotes</comments></item><item><title>0003663: (94.1.1-81) springsettings.cfg cleared</title><author></author><link>http://springrts.com/mantis/view.php?id=3663</link><description><![CDATA[Whenever I start a game with the test engine versions my springsettings.cfg is emptied.]]></description><category>General</category><pubDate>Sat, 25 May 2013 02:48:22 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3663</guid><comments>http://springrts.com/mantis/view.php?id=3663#bugnotes</comments></item><item><title>0003811: spikes in CPathEstimator::CalculateVertices</title><author></author><link>http://springrts.com/mantis/view.php?id=3811</link><description><![CDATA[happens when map is deformed / static unit is built.]]></description><category>General</category><pubDate>Sat, 25 May 2013 02:47:31 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3811</guid><comments>http://springrts.com/mantis/view.php?id=3811#bugnotes</comments></item><item><title>0003805: source integration seems to fail</title><author></author><link>http://springrts.com/mantis/view.php?id=3805</link><description><![CDATA[it automaticly sets &quot;open =&gt; fixed &quot;&lt;br /&gt;
&lt;br /&gt;
but it doesn't set &quot;Status-&gt;resolved&quot;]]></description><category>General</category><pubDate>Sat, 25 May 2013 02:22:39 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3805</guid><comments>http://springrts.com/mantis/view.php?id=3805#bugnotes</comments></item><item><title>0003810: "delete" doesn't work as expected</title><author></author><link>http://springrts.com/mantis/view.php?id=3810</link><description><![CDATA[doesn't work at my pc and on mac (where it is most annoying, as there is afaik no backspace)&lt;br /&gt;
&lt;br /&gt;
just a square is added.]]></description><category>General</category><pubDate>Sat, 25 May 2013 01:48:04 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3810</guid><comments>http://springrts.com/mantis/view.php?id=3810#bugnotes</comments></item><item><title>0003809: desync xta 9.728 (first one player, then another)</title><author></author><link>http://springrts.com/mantis/view.php?id=3809</link><description><![CDATA[&lt;a href=&quot;http://pastebin.com/j8zjYYSG&quot;&gt;http://pastebin.com/j8zjYYSG&lt;/a&gt; [&lt;a href=&quot;http://pastebin.com/j8zjYYSG&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;] my infolog&lt;br /&gt;
&lt;br /&gt;
motionline desyns right at start, after some minutes lfing too]]></description><category>General</category><pubDate>Fri, 24 May 2013 22:51:47 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3809</guid><comments>http://springrts.com/mantis/view.php?id=3809#bugnotes</comments></item><item><title>0003651: back ground screen for solo is hugly and cannot be changed</title><author></author><link>http://springrts.com/mantis/view.php?id=3651</link><description><![CDATA[not only this background is not representative of the engine but is hugly and far too bright]]></description><category>General</category><pubDate>Fri, 24 May 2013 00:40:32 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3651</guid><comments>http://springrts.com/mantis/view.php?id=3651#bugnotes</comments></item><item><title>0003808: Spring-MT: BA game dsync even after reconnect</title><author></author><link>http://springrts.com/mantis/view.php?id=3808</link><description><![CDATA[I got a dsync shortly after start. Reconnecting(restarting) spring didn't solve it but produced the exact same output on my spring. According to the other players I didn't do anything anymore. Other players also got dsync later.&lt;br /&gt;
&lt;br /&gt;
The replay the server saved, what also looked like my personal replay: &lt;a href=&quot;http://replays.springrts.com/replay/00739e5134b622786344d34e1cdf4421/&quot;&gt;http://replays.springrts.com/replay/00739e5134b622786344d34e1cdf4421/&lt;/a&gt; [&lt;a href=&quot;http://replays.springrts.com/replay/00739e5134b622786344d34e1cdf4421/&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>Spring MT</category><pubDate>Fri, 24 May 2013 00:34:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3808</guid><comments>http://springrts.com/mantis/view.php?id=3808#bugnotes</comments></item><item><title>0003774: units are rendered in the wrong place when moving, with MT exe</title><author></author><link>http://springrts.com/mantis/view.php?id=3774</link><description><![CDATA[With 94.1.1-413 MT version, BA 7.75; see demo and screenshot. I give the commander two simple move orders, one south and one east. While it's moving the commander is being rendered in the wrong place (usually off the map somewhere) and the dotted green line that illustrates the move order is also in the wrong place. &lt;br /&gt;
&lt;br /&gt;
I don't have this problem with the ST exe.]]></description><category>Spring MT</category><pubDate>Fri, 24 May 2013 00:34:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3774</guid><comments>http://springrts.com/mantis/view.php?id=3774#bugnotes</comments></item><item><title>0003673: a sync error in spring-MT 94.01</title><author></author><link>http://springrts.com/mantis/view.php?id=3673</link><description><![CDATA[a sync error in spring-MT 94.01]]></description><category>Spring MT</category><pubDate>Fri, 24 May 2013 00:34:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3673</guid><comments>http://springrts.com/mantis/view.php?id=3673#bugnotes</comments></item><item><title>0002884: no units or textures in multithread spring</title><author></author><link>http://springrts.com/mantis/view.php?id=2884</link><description><![CDATA[no Units are shown in the multithreaded version of spring&lt;br /&gt;
&lt;br /&gt;
see images below&lt;br /&gt;
&lt;br /&gt;
1 image singlethread&lt;br /&gt;
2 image multithread&lt;br /&gt;
&lt;br /&gt;
both already tried with all widgets disabled, no changes]]></description><category>Spring MT</category><pubDate>Fri, 24 May 2013 00:34:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=2884</guid><comments>http://springrts.com/mantis/view.php?id=2884#bugnotes</comments></item><item><title>0002784: Some wreckages are not rendered in MT spring version</title><author></author><link>http://springrts.com/mantis/view.php?id=2784</link><description><![CDATA[This bug is fully reproducible:&lt;br /&gt;
in a single game with null AI, enable ingame cheat (in BA mod) and try to obtain a bulldog wreckage (/give armbull_dead)&lt;br /&gt;
the wreckage now is created, but not rendered (it is invisible but he exists)&lt;br /&gt;
&lt;br /&gt;
I have seen this problem with bulldog, goliath (corgol_dead) and kroggoth too]]></description><category>Spring MT</category><pubDate>Fri, 24 May 2013 00:34:58 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=2784</guid><comments>http://springrts.com/mantis/view.php?id=2784#bugnotes</comments></item><item><title>0003799: Spring.SetProjectileTarget with position args does not work as expected</title><author></author><link>http://springrts.com/mantis/view.php?id=3799</link><description><![CDATA[I am calling Spring.SetProjectileTarget(projectileID, x, y, z) on a MissileLauncher's projectile. Expected behaviour is for projectile to fly towards the specified new position, but instead it continues to track existing target unit (if tracks=true) or point.&lt;br /&gt;
&lt;br /&gt;
Tested with Spring 94.1.1-542-g8d17b01.]]></description><category>Lua</category><pubDate>Thu, 23 May 2013 19:54:15 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3799</guid><comments>http://springrts.com/mantis/view.php?id=3799#bugnotes</comments></item><item><title>0003807: Pathfinding Issues</title><author></author><link>http://springrts.com/mantis/view.php?id=3807</link><description><![CDATA[The gConditionRacist is a Unit whos only job is to proof to a gadget that a point of interest can be reached with a certain movement class.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://code.google.com/p/journeywar/source/browse/trunk/units/gaia/gConditionRacist.lua&quot;&gt;http://code.google.com/p/journeywar/source/browse/trunk/units/gaia/gConditionRacist.lua&lt;/a&gt; [&lt;a href=&quot;http://code.google.com/p/journeywar/source/browse/trunk/units/gaia/gConditionRacist.lua&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
I spawned 120 of these units, and send them to the opposite side of the map. &lt;br /&gt;
&lt;br /&gt;
None of them reached there target.&lt;br /&gt;
I tryied this repeatetly. They got stock, returned to there startposition slamming into each other, distributing each other on the sea, in the mountains, getting stuck.&lt;br /&gt;
&lt;br /&gt;
I would have added screenshots, but the pictures were not in the folder.&lt;br /&gt;
My other units got stuck to, but at least half of them made it to the target.&lt;br /&gt;
&lt;br /&gt;
Also scripts got stuck without error (lua of the operatransport) for example.&lt;br /&gt;
&lt;br /&gt;
Thank you for your hard work.]]></description><category>Unit Scripting</category><pubDate>Thu, 23 May 2013 19:51:54 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3807</guid><comments>http://springrts.com/mantis/view.php?id=3807#bugnotes</comments></item><item><title>0003806: Units dont fire, fp-view doesent work</title><author></author><link>http://springrts.com/mantis/view.php?id=3806</link><description><![CDATA[Combine Black Guard doesent fire. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://code.google.com/p/journeywar/source/browse/trunk/units/centrail/bg.lua&quot;&gt;http://code.google.com/p/journeywar/source/browse/trunk/units/centrail/bg.lua&lt;/a&gt; [&lt;a href=&quot;http://code.google.com/p/journeywar/source/browse/trunk/units/centrail/bg.lua&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infolog:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://pastebin.com/FGSgSdRP&quot;&gt;http://pastebin.com/FGSgSdRP&lt;/a&gt; [&lt;a href=&quot;http://pastebin.com/FGSgSdRP&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>Unit Scripting</category><pubDate>Thu, 23 May 2013 19:24:39 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3806</guid><comments>http://springrts.com/mantis/view.php?id=3806#bugnotes</comments></item><item><title>0003391: shift-escape doesn't work on windows when uikeys.txt doesn't exist</title><author></author><link>http://springrts.com/mantis/view.php?id=3391</link><description><![CDATA[For me, in 91.0.1-717, pressing shift &amp; escape while ingame has no effect; in older versions it would bring up the game/quit menu.]]></description><category>General</category><pubDate>Wed, 22 May 2013 20:16:42 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3391</guid><comments>http://springrts.com/mantis/view.php?id=3391#bugnotes</comments></item><item><title>0003804: [f=0000000] Error: Discarding invalid packet: ID 7, LEN 25</title><author></author><link>http://springrts.com/mantis/view.php?id=3804</link><description><![CDATA[happened on validation test:&lt;br /&gt;
&lt;a href=&quot;http://buildbot.springrts.com/builders/validationtests/builds/3049/steps/validation%20test/logs/stdio&quot;&gt;http://buildbot.springrts.com/builders/validationtests/builds/3049/steps/validation%20test/logs/stdio&lt;/a&gt; [&lt;a href=&quot;http://buildbot.springrts.com/builders/validationtests/builds/3049/steps/validation%20test/logs/stdio&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]]]></description><category>General</category><pubDate>Wed, 22 May 2013 14:52:54 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3804</guid><comments>http://springrts.com/mantis/view.php?id=3804#bugnotes</comments></item><item><title>0003803: units can walk out of map / impassable terrain</title><author></author><link>http://springrts.com/mantis/view.php?id=3803</link><description><![CDATA[to reproduce: build a unit which bullets change terrain.&lt;br /&gt;
&lt;br /&gt;
units close by can then move through impassable terrain.]]></description><category>General</category><pubDate>Wed, 22 May 2013 02:46:56 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3803</guid><comments>http://springrts.com/mantis/view.php?id=3803#bugnotes</comments></item><item><title>0003270: /keydebug doesn't work in release builds</title><author></author><link>http://springrts.com/mantis/view.php?id=3270</link><description><![CDATA[[KeyBindings] Warning: You have to run a DEBUG build to be able to log L_DEBUG messages&lt;br /&gt;
[f=0000000] Warning: Tried to set minimum log level 20, but it was set to 30 at compile-time -&gt; effective min-level is 30.]]></description><category>General</category><pubDate>Wed, 22 May 2013 00:34:42 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3270</guid><comments>http://springrts.com/mantis/view.php?id=3270#bugnotes</comments></item><item><title>0003194: uikeys.txt is overwritten on win32 install</title><author></author><link>http://springrts.com/mantis/view.php?id=3194</link><description><![CDATA[don't do that, moving uikeys.txt to doc would be imo a nice solution to avoid that...]]></description><category>General</category><pubDate>Tue, 21 May 2013 22:46:15 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3194</guid><comments>http://springrts.com/mantis/view.php?id=3194#bugnotes</comments></item><item><title>0003787: skirmish mid game segmentation fault by various AI, so far seen with KAIK, RAI</title><author></author><link>http://springrts.com/mantis/view.php?id=3787</link><description><![CDATA[See steps to reproduce first.&lt;br /&gt;
&lt;br /&gt;
After about 1-2 hours of skirmish play, the game reliably crashes with a segfault that reportedly occurs in a skirmish AI library. However, these AIs have been working perfectly for earlier spring versions and are the standard AIs packaged with spring.]]></description><category>AI</category><pubDate>Tue, 21 May 2013 21:07:14 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3787</guid><comments>http://springrts.com/mantis/view.php?id=3787#bugnotes</comments></item><item><title>0003775: selected LuaAI does not reset after changing mod (94.1.1-413-g7b0d1a7)</title><author></author><link>http://springrts.com/mantis/view.php?id=3775</link><description><![CDATA[invalid AI can be selected]]></description><category>General</category><pubDate>Tue, 21 May 2013 21:03:29 +0200</pubDate><guid>http://springrts.com/mantis/view.php?id=3775</guid><comments>http://springrts.com/mantis/view.php?id=3775#bugnotes</comments></item></channel></rss>
